INSIDE Free Download - RepackLab.Inside (video game) - Wikipedia

INSIDE Free Download - RepackLab.Inside (video game) - Wikipedia

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Microsoft announced Inside during its E3 press conference. Playdead announced Inside 's release dates during E3 , and as a limited-time promotion, let players download Limbo for free in advance of the title's release. Playdead partnered with iam8bit and Abyss Creations the manufacturers of RealDoll to create a special release edition of the game for the PlayStation 4 which includes a silicone recreation of the Huddle, along with additional art.

Though revealed and sold in , the contents of the special edition were not fully revealed until December Andersen was inspired by s B horror films , often using synthesizers , but did not want to compose an actual soundtrack. Instead, he created the music by routing sound through a human skull and recording the result, a " bone-conducting sound" that created a "sombre, chill quality" that often complements Inside ' s visuals. Inside has a close integration of the game-play and audio, with some puzzles set directly to visual-aural cues.

This required Andersen to work more closely with the game-play developers than he had in Limbo. This enabled additional visual elements tied to the audio; Andersen noted that the boy's chest movements related to breathing are tied to the sound effects he created for his breathing, which themselves are influenced by where the character is in the game, with differences being calm and panicked emotions depending on location.

Inside received universal acclaim, according to video game review aggregator Metacritic. Much like for Limbo , several publications have included Inside on their lists of the greatest video games of all time. From Wikipedia, the free encyclopedia. Puzzle-platformer adventure video game. Puzzle-platformer , adventure. US Gamer. Retrieved June 13, Game Informer. Archived from the original on July 12, Retrieved July 8, Archived from the original on March 16, Retrieved July 11, Game Developers Conference.

Archived from the original on November 6, Retrieved December 19, Game Anim. February 6, Retrieved August 31, Archived from the original on March 5, Retrieved January 24, PC Gamer.

Politiken in Danish. Archived from the original on October 23, Retrieved August 28, Retrieved May 12, Retrieved June 14, GDC Vault. March 3, Retrieved March 14, Retrieved June 5, Retrieved August 3, Retrieved August 23, Retrieved December 12, The Verge. Retrieved December 15, Retrieved June 29, Retrieved June 28, Archived from the original on July 28, CBS Interactive.

Retrieved July 7, Retrieved July 12, September You have enough time to pull off one piece of wood before the dogs get you. Don't try to pull more than that. Once the door is clear, run through. You will automatically block the doorway to keep the dogs from getting you. Head forward to find a lit room above a body of water.

There's a guard just outside the room and a guard leaving a submarine in the water. Hide in the dark until they go inside the room, then take the submarine. Head all the way down. Hold A to do a charge maneuver to open the door at the bottom. Repeat the same move to break through the wood in the next room.

Now you're in an enormous underwater room. Find a weak wall with light coming from it in the lower right part of the room. Break through and follow the path on the other side. Once you reach another weak wall, smash it up with the sub. Head to the top just above the now smashed wall and exit the submarine. You can swim through the smashed wall, but the sub won't fit. Swim to the other side and climb the rope out of the water on the right.

At the top of the rope, press the button to open a door. Three huge cylinders will roll toward you. Run away to the left and jump off the platform into the water to safety. Climb back up to the door that is now open. You're now outside in some green landscape.

Find the yellow box that looks like it's attached to a pole. Jump on the box and press B. It will cause the box to jump. Ride the jumping box and jump off to the left. Run to the left, swing on the rope and into the window and press the button in that room. That will open the door that allows the submarine to proceed. The water isn't high enough to let the submarine pass through.

Use the charge ability, and it will leap out of the water and through the doorway. Explore the new water area and find a door with a wooden plank on it on the right. Burst through it. Before you proceed through the next door, at the bottom of the water, there's a crate that you can push with the submarine boost. Push it out of the way to proceed to another strange generator.

Jump out of the sub and climb the ladder on the left. Jump into the mind control device and lead the husk into the water. Line it up with the other mind control device that is too high to reach. Jump back into the submarine and use the sub boost to launch the husk into the other mind control device. Now head back up the ladder to the original mind control device to control the second husk in the background.

Now you can destroy the generator. Head back to the original room. The next underwater room has a closed door on the right and an underwater button in the middle. Take the sub to the right of the underwater debris.

Jump out and swim left to where the button is. Swim down to the button and activate it to lower the water. Then head back to the submarine. Do the boost maneuver to get inside the door that is just outside of the water. Burst through the door that is in the next room. Now you're in another underwater room with a long-haired creature.

Stay away from it. If it touches the sub, you're dead. Shining the light on it will keep it away. Look at it from time to time to keep it away. Head into the next room while keeping the creature at bay. There's a wooden ceiling that looks like it can be broken. Don't smash it yet! The impact will short out your light, and the creature will get you. There's another piece of wood above the door that separates the two rooms.

With the creature on the left side of the wall and your submarine on the right, boost into the wood and it will drop a door trapping the creature inside the left room. Now you're safe to burst through the wooden ceiling. Head to the right, jump out of the sub, climb the hill and open the wood door at the end of the path. Walk forward until you see a lever that you can pull.

This activates the power in this area and reveals a new puzzle. There's a husk standing on a platform with the number 19 above it. It looks like you have to find 18 other bodies to stand on that platform with it.

Now that the power is back on, take the elevator you passed to the lower floor. Run to the right to find a turn crank. Crank it clockwise to lower the platform, allowing you to jump off to the right. Pass the several husks standing around and jump into the water. Swim down and to the right, but remember to come up for air every once and awhile.

It seems like a long swim, but you can make it. Jump out and climb the hill. Jump on the ropes hanging above and swing across to the left. Keep running left until you get to the mind control device. It will break, and you'll fall, but the mind control device stays attached and functional!

What a bonus! Now you can control the husks. Lead the husks under the ladder that is too high to reach. They'll throw you up to it. Walk left to the turn crank and lower the platform so the husks can join you.

Don't take them up the elevator just yet. Keep heading left past the elevator. You can move the big freighter on the tracks with the help of your husk army. Drag it under the hole in the ceiling. Then take them under the chain to the right of the freighter and have them launch you up to it.

Run left and fall through the hole in the ceiling onto the freighter. The husks will then push you to the left and into the next area. Check it out. One of those boxes that you can pull will launch you to something higher. The only problem is, it doesn't launch you high enough. Pushing the cinder block onto the device weighs it down. So you have to activate it, jump off and push the cinder block under it.

Now jump back on the device, activate it and jump off to the right to reveal three more husks. Your numbers are growing. Lead them back to the other group of husks and up the elevator. Stepping onto the numbered platform isn't quite enough. You still need 9 more. Take your husk friends all the way to the left to open a gate. There's room with a lever on a platform and some more husks in a mine cart in the background. Stand near the edge and jump into the arms of your husks. They'll throw you across the gap and onto the platform with the lever.

Pull the lever to strengthen your army. Unfortunately, the cart can't make it to the platform above it. You have to pull the lever once for the cart to gain momentum, and then pull the lever back to it raises the cart path high enough for the cart to reach the platform.

Do it correctly, and you've just added a few more bodies to your army. Just four more to go. Now take the elevator to the top floor. To the left, push the cage with the husks in it off the edge. Don't worry, they'll be fine. Now head to the right. There's one lifeless husk on the ground that isn't reacting to your mind control device. The platform that requires the 20 bodies didn't say they had to be alive.

Drag the body to the left and throw it off the edge to the platform below. Take your husks back down to the middle floor, pick up your three husks to the left that were in the cage you pushed off and head back to the main platform that requires the 20 bodies. Drag the dead husk onto the platform. The door will open now that 20 bodies are on the platform. The other side of that door is a dangerous place. A huge shockwave will demolish you if you get caught in it.

Take cover behind walls to avoid it. It's on a timer, so time your runs carefully. Halfway through the walkway, there's a lever. Pull it to give you some extra cover. As soon as the shockwave hits, pull the lever again and run to the next cover. Once you've made it across the walkway, you'll come to another lever and a ladder. The lever activates a spinning device that acts as cover. Don't try to activate the device and then stop it so that the cover is stationary. You need to keep it moving and time your climb so that you are covered during the shockwaves.

The shockwave should hit as soon as you make contact with the ladder. Make sure the moving cover keeps you safe. Then you should be able to make it to the top of the ladder before the next shockwave.

Once that shockwave hits, jump down and the moving cover should protect you from one more shockwave. After you successfully make it past the moving cover, there's another box that launches you up.

As soon a shockwave hits, start up the launch box. Jump back off to take cover before the next shockwave hits, and then jump on it and ride it up. Jump off and to the right to proceed. Pull the lever in the next room that will open the shutters.

That means the shockwaves can get you again. Take cover behind the door on rails and drag it to the right while staying behind it. When it hits the end of its track, there's a robotic arm rotating clockwise. A shockwave will hit when the arm is at the top and again when the arm is at the bottom.

Jump just after the shockwave hits when the arm is at the top. Then take cover when the shockwave hits after the arm reaches the bottom. Then you have to slide down a long hill. Be careful how you time this. It's long enough that a shockwave can hit you midway through your slide. There's cover just at the top of the slide. Jump just before the shockwave hits so it hits when you're sliding behind the cover. Then slide down to the bottom safely. You made it past the shockwave part, so that's a relief.

Head into the elevator and press B to activate it. Oh no! A shockwave hits as you're descending, and it destroys the elevator. Press B to lift the gate of the elevator and swim up and to the right. Do it quickly so you don't drown. In this room, there's a launch box, a rope and a lever. Step onto the box that launches you up, and then jump to the rope on the left.

Swing to the lever. The lever opens the door, but the door shuts as soon as you let go of the lever. Open the door completely, and then swing from the rope to the closing door. You can make it before it shuts. Now there are two launch boxes, plus a button above you to the right.

You have to time the left box so it's in the air when you hit the button. Activate the right box first and run to the left box to activate that one. Run back to the right box, ride it up and jump to the button. Wait until the left box launches and then hit the button. Now the left box is on a platform that can take you even higher.

Ride that one up to the top and then jump to the right. Drop through the hole in the floor to come face-to-face with one of the underwater creatures. Swim as fast as you can to the right. There's a rope near the surface. Grab it to avoid death. Swing to the right and back into the water. There's another rope to the right. Swing far enough to grab the next rope and avoid the creature. Climb the rope to the platform above and climb the ladder to the left.

Run right and jump off the platform back into the water. Now you're far enough away from the creature to swim through the door on the right and to the next platform. Keep swimming to the right and don't stop. The creature will be after you. Stop when you reach the platform with the hanging chain. Climb the chain and activate the button.

That will move the chain to the left and back again. As the chain moves left, inch down close to the bottom. Dipping your toe in the water will attract the creature. At its leftmost spot, dip into the water to get the creature away from you. Then climb back up as the chain takes you back to the platform. Jump back into the water on the right and quickly swim down and to the right. Hit the button along the way, which closes the door in front of you.

Swim through before the creature gets you and head back up for air. Cross the rickety platforms. Swing across the rope to the next rickety platform and head into the building. Lucy wakes up from a human. Not exactly the watchwords of. Delivered by FeedBurner. Telephone Your telephone number is opetional. Search for:. Share this post Digg Tweet Stumbleupon delicious reddit Facebook. Related Posts. All updates included.

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